NXP ZigBee 3.0 软件开发 - 在 EndDevice 使用 Group 和 Scenes Server
NXP ZigBee 3.0 软件开发 - 在 EndDevice 使用 Group 和 Scenes Server调试原因
JN-AN-1219-Zigbee-3-0-Controller-and-Switch 例程是 ZigBee End Device 的 demo 工程,以 DimmerSwitch 为例,一般注册端点会作为 Scenes Client 和 Group Client。但是也有将 End Device 作为 Scenes Server 和 Group Server 的情况,本文记录如何修改代码,实现这个需求。( Scenes Cluster 一般是绑定 Group Cluster 的,所以放到一起实现 )
代码修改
[*]Zcl_options.h// 注释掉 scenes client 宏,定义 scenes server 宏
//#define SCENES_CLIENT
#define SCENES_SERVER
// 定义 scenes server option attributes
#define CLD_SCENES_MAX_NUMBER_OF_SCENES 16
#define CLD_SCENES_DISABLE_NAME_SUPPORT
#define CLD_SCENES_MAX_SCENE_NAME_LENGTH 0
#define CLD_SCENES_MAX_SCENE_STORAGE_BYTES 10
#define CLD_SCENES_ATTR_LAST_CONFIGURED_BY
#define CLD_SCENES_TABLE_SUPPORT_TRANSITION_TIME_IN_MS
#defineCLD_SCENES_CMD_ENHANCED_ADD_SCENE
#define CLD_SCENES_CMD_ENHANCED_VIEW_SCENE
#define CLD_SCENES_CMD_COPY_SCENE
// 注释掉 group client 宏,定义 group server 宏
//#define GROUPS_CLIENT
#define GROUPS_SERVER
// 定义 group server option attributes
#define CLD_GROUPS_MAX_NUMBER_OF_GROUPS 16
#define CLD_GROUPS_DISABLE_NAME_SUPPORT
[*]app.zpscfg
[*]dimmer_switch.c// 在 eZLO_RegisterDimmerSwitchEndPoint() 新增 Group 和 Scenes 的 Cluster Structure
PUBLIC teZCL_Status eZLO_RegisterDimmerSwitchEndPoint(uint8 u8EndPointIdentifier,
tfpZCL_ZCLCallBackFunction cbCallBack,
tsZLO_DimmerSwitchDevice *psDeviceInfo)
{
···
#if (defined CLD_SCENES) && (defined SCENES_SERVER)
/* Create an instance of a Scenes cluster as a server */
if(eCLD_ScenesCreateScenes(&psDeviceInfo->sClusterInstance.sScenesServer,
TRUE,
&sCLD_Scenes,
&psDeviceInfo->sScenesServerCluster,
&au8ScenesAttributeControlBits,
&psDeviceInfo->sScenesServerCustomDataStructure,
&psDeviceInfo->sEndPoint) != E_ZCL_SUCCESS)
{
// Need to convert from cluster specific to ZCL return type so we lose the extra information of the return code
return E_ZCL_FAIL;
}
#endif
#if (defined CLD_GROUPS) && (defined GROUPS_SERVER)
/* Create an instance of a Groups cluster as a server */
if(eCLD_GroupsCreateGroups(&psDeviceInfo->sClusterInstance.sGroupsServer,
TRUE,
&sCLD_Groups,
&psDeviceInfo->sGroupsServerCluster,
&au8GroupsAttributeControlBits,
&psDeviceInfo->sGroupsServerCustomDataStructure,
&psDeviceInfo->sEndPoint) != E_ZCL_SUCCESS)
{
// Need to convert from cluster specific to ZCL return type so we lose the extra information of the return code
return E_ZCL_FAIL;
}
#endif
···
}
[*]dimmer_switch.h/* Holds cluster instances */
typedef struct
{
···
/*Recommended Optional client clusters */
#if (defined CLD_SCENES) && (defined SCENES_CLIENT)
tsZCL_ClusterInstance sScenesClient;
#endif
#if (defined CLD_SCENES) && (defined SCENES_SERVER)
tsZCL_ClusterInstance sScenesServer; //add
#endif
#if (defined CLD_GROUPS) && (defined GROUPS_CLIENT)
tsZCL_ClusterInstance sGroupsClient;
#endif
#if (defined CLD_GROUPS) && (defined GROUPS_SERVER)
tsZCL_ClusterInstance sGroupsServer; //add
#endif
···
} tsZLO_DimmerSwitchDeviceClusterInstances __attribute__ ((aligned(4)));
/* Holds everything required to create an instance of a dimmer switch */
typedef struct
{
···
/* Recommended Optional client clusters */
#if (defined CLD_SCENES) && (defined SCENES_CLIENT)
/* Scenes Cluster - Client */
tsCLD_Scenes sScenesClientCluster;
tsCLD_ScenesCustomDataStructure sScenesClientCustomDataStructure;
#endif
#if (defined CLD_SCENES) && (defined SCENES_SERVER) //add
/* Scenes Cluster - Server */
tsCLD_Scenes sScenesServerCluster;
tsCLD_ScenesCustomDataStructure sScenesServerCustomDataStructure;
#endif
#if (defined CLD_GROUPS) && (defined GROUPS_CLIENT)
/* Groups Cluster - Client */
tsCLD_Groups sGroupsClientCluster;
tsCLD_GroupsCustomDataStructure sGroupsClientCustomDataStructure;
#endif
#if (defined CLD_GROUPS) && (defined GROUPS_SERVER) //add
/* Groups Cluster - Server */
tsCLD_Groups sGroupsServerCluster;
tsCLD_GroupsCustomDataStructure sGroupsServerCustomDataStructure;
#endif
···
} tsZLO_DimmerSwitchDevice;App_scenes.c 和 App_scenes.h复制 JN-AN-1218-Zigbee-3-0-Light-Bulb\Common_Light\Source\app_scenes.c 和 app_scenes.h 到 JN-AN-1219-Zigbee-3-0-Controller-and-Switch\Common\Source 目录// 将所有 sLight 替换成 sSwitchPDM_IDs.h// 定义保存 scenes data 的 pdm id
#define PDM_ID_APP_SCENES_DATA (0xA101)App_zlo_switch_node.c// 新增 include
#include "app_scenes.h"
PUBLIC void APP_vInitialiseNode(void)
{
···
#ifdef CLD_OTA
vLoadOTAPersistedData();
#endif
/* Restore any application data previously saved to flash */
uint16 u16ByteRead;
PDM_eReadDataFromRecord(PDM_ID_APP_ZLO_SWITCH,
&sDeviceDesc,
sizeof(tsDeviceDesc),
&u16ByteRead);
PDM_eReadDataFromRecord(PDM_ID_APP_CONVERT,
&sConvertR21toR22,
sizeof(tsConvertR21toR22),
&u16ByteRead);
vLoadScenesNVM(); // 在 APP_vInitialiseNode 中调用 vLoadScenesNVM();
···
}makefile# Application Source files
···
# 新增编译 app_scenes.c
APPSRC += app_scenes.c
···
页:
[1]